Android Studio New Media Fundamentals: Content Production of by Wallace Jackson

By Wallace Jackson

Android Studio New Media basics is a brand new media primer overlaying techniques critical to multimedia construction for Android together with electronic imagery, electronic audio, electronic video, electronic representation and 3D, utilizing open resource software program programs equivalent to GIMP, Audacity, Blender, and Inkscape. those specialist software program programs are used for this publication simply because they're loose for advertisement use. The ebook builds at the foundational thoughts of raster, vector, and waveform (audio), and will get extra complex as chapters growth, masking what new media resources are top to be used with Android Studio in addition to key components concerning the info footprint optimization paintings technique and why new media content material and new media information optimization is so very important.

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Extra resources for Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation

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As you know already, dithering is an algorithmic process for creating dot patterns along the edge between any adjoining colors within the image. This tricks your eye into thinking that there is a third color being used. Dithering gives you the maximum perceptual number of colors using the 256 color palette. If each of those 256 colors borders on each of the other 256 colors, you could simulate the maximum number of 65,536 colors (16-bit color), but this seldom occurs. You can still see the potential for creating additional colors, and you will be amazed at the results that the indexed color codec and data formats (PNG8 or GIF) can achieve in compression scenarios involving certain imagery, featuring the right number of colors and subject matter that is optimal for indexed color.

Draw 9-patch preview shows axis-independent scaling You can also see the padding areas that I have defined, using the one-pixel black border lines on the right and the bottom of the editing pane. Figure 2-3 shows that I’m in the process of drawing a one-pixel black border line segment on the bottom side to define an X dimension for the center padding area for a 9-patch image. Summary In the second chapter, you took a look at digital image concepts, terms, and Android classes that implement image assets.

Since the Android OS supports 16-bit 48 kHz audio, I tend to use this as my high-quality audio compromise, because the data footprint is smaller. Let’s take a look at how to use these assets in Android Studio. Do you store the audio inside the app or stream it from a remote server? What audio playback or streaming bit-rate would you use? Digital Audio Transmission: Streaming Audio or Captive Audio? Just like with digital video, which covered in Chapters 6 and 7, digital audio assets can either be captive, or contained within the Android application APK file, with audio files in a /raw folder, or digital audio assets can be streamed by using remote data servers.

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